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	<title>Comments for Wittz Gaming</title>
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		<title>Comment on Review: Soul Calibur V by Josh P</title>
		<link>http://wittzgaming.com/reviews/review-soul-calibur-v#comment-112</link>
		<dc:creator>Josh P</dc:creator>
		<pubDate>Fri, 11 May 2012 20:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://wittzgaming.com/?p=487#comment-112</guid>
		<description>THIS GAME IS EPIC!</description>
		<content:encoded><![CDATA[<p>THIS GAME IS EPIC!</p>
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		<title>Comment on Online Passes on a Single Player Game by Anonymous</title>
		<link>http://wittzgaming.com/blog/online-passes-on-a-single-player-game#comment-111</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Fri, 27 Apr 2012 16:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://wittzgaming.com/?p=407#comment-111</guid>
		<description>I thought the online pass was so people with used games had to pay for bandwidth &amp; online server &quot;maintenance&quot;.  They lied D:</description>
		<content:encoded><![CDATA[<p>I thought the online pass was so people with used games had to pay for bandwidth &amp; online server &#8220;maintenance&#8221;.  They lied D:</p>
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		<title>Comment on Pokemon Trading Card Game Online, Shadow Era, and How to Make an Online Card Game by - -</title>
		<link>http://wittzgaming.com/blog/ptcgo#comment-110</link>
		<dc:creator>- -</dc:creator>
		<pubDate>Wed, 25 Apr 2012 17:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://wittzgaming.com/uncategorized/ptcgo#comment-110</guid>
		<description>Actually, the one positive point should be a negative point as well, as battling AI has a nasty choice. Once you&#039;re done with the &quot;story&quot;, you obviously want to duel AI of your choice with a deck of your choice. Problem: you are either forced to use a theme deck but you can choose the AI to battle, or you can use any deck you want but you battle a random AI. So, you must choose between being able to play with a deck you want (unless it&#039;s an unmodified theme deck you want), or play the AI you want. You can&#039;t have both!</description>
		<content:encoded><![CDATA[<p>Actually, the one positive point should be a negative point as well, as battling AI has a nasty choice. Once you&#8217;re done with the &#8221;story&#8221;, you obviously want to duel AI of your choice with a deck of your choice. Problem: you are either forced to use a theme deck but you can choose the AI to battle, or you can use any deck you want but you battle a random AI. So, you must choose between being able to play with a deck you want (unless it&#8217;s an unmodified theme deck you want), or play the AI you want. You can&#8217;t have both!</p>
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		<title>Comment on Painful Moments in Gaming #1: Wind Waker&#8217;s Triforce Shards by Dylan Dayton</title>
		<link>http://wittzgaming.com/blog/painful-moments-in-gaming-1-wind-wakers-triforce-shards#comment-109</link>
		<dc:creator>Dylan Dayton</dc:creator>
		<pubDate>Wed, 25 Apr 2012 02:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://wittzgaming.com/?p=319#comment-109</guid>
		<description>That particular part may damage the value of the overall playing experience of this game. However, I think that this game, Triforce Shards or not, still wouldn&#039;t beat Legend of Zelda: Ocarina of time in my list of &quot;Favorite Legend of Zelda title&quot;. Even though Ocarina of time had its minor pains. One I can remember distinctively was using the Iron Boots in the Water Temple. I haven&#039;t used the Pause menu so many times in my life. Though I guess it couldn&#039;t compete with the &quot;Triforce Shards&quot; portion of this game. 

I&#039;ve actually never seen anyone bring up the Triforce Shards when discussion led to this game though, so I&#039;m actually glad someone finally brought it up. It definitely was a &quot;Painful Moment in Gaming&quot;.</description>
		<content:encoded><![CDATA[<p>That particular part may damage the value of the overall playing experience of this game. However, I think that this game, Triforce Shards or not, still wouldn&#8217;t beat Legend of Zelda: Ocarina of time in my list of &#8220;Favorite Legend of Zelda title&#8221;. Even though Ocarina of time had its minor pains. One I can remember distinctively was using the Iron Boots in the Water Temple. I haven&#8217;t used the Pause menu so many times in my life. Though I guess it couldn&#8217;t compete with the &#8220;Triforce Shards&#8221; portion of this game. </p>
<p>I&#8217;ve actually never seen anyone bring up the Triforce Shards when discussion led to this game though, so I&#8217;m actually glad someone finally brought it up. It definitely was a &#8220;Painful Moment in Gaming&#8221;.</p>
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		<title>Comment on &#8217;1999 Mode&#8221; and Special Difficulty by Ty_Sylicus</title>
		<link>http://wittzgaming.com/blog/1999-mode-and-special-difficulty#comment-108</link>
		<dc:creator>Ty_Sylicus</dc:creator>
		<pubDate>Tue, 24 Apr 2012 05:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://wittzgaming.com/?p=359#comment-108</guid>
		<description>Making a Mario game more challenging is far from a difficult matter! Does anyone remember Super Mario Land? Ah yes, it wasn&#039;t the easiest game. If you played it through once, and THEN immediately started again--BOOM! HARD MODE! This time around enemy counts were drastically increased.  It was fun!

For newest Mario games, then could add a &quot;hard mode&quot; where they simply add more enemies, and various types or more aggressive enemies (such as replacing some Goombas with some Hammer Bros.). I&#039;m just saying. ;)
</description>
		<content:encoded><![CDATA[<p>Making a Mario game more challenging is far from a difficult matter! Does anyone remember Super Mario Land? Ah yes, it wasn&#8217;t the easiest game. If you played it through once, and THEN immediately started again&#8211;BOOM! HARD MODE! This time around enemy counts were drastically increased.  It was fun!</p>
<p>For newest Mario games, then could add a &#8220;hard mode&#8221; where they simply add more enemies, and various types or more aggressive enemies (such as replacing some Goombas with some Hammer Bros.). I&#8217;m just saying. ;)</p>
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		<title>Comment on Painful Moments in Gaming #1: Wind Waker&#8217;s Triforce Shards by Ty_Sylicus</title>
		<link>http://wittzgaming.com/blog/painful-moments-in-gaming-1-wind-wakers-triforce-shards#comment-107</link>
		<dc:creator>Ty_Sylicus</dc:creator>
		<pubDate>Tue, 24 Apr 2012 04:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://wittzgaming.com/?p=319#comment-107</guid>
		<description> Hello again Josh. Sorry for the LATE reply. I forgot to bookmark this reply, though i just learned that Open ID keeps track of replies. How cool!

Ok, I can understand that point of view, as it is similar to how I feel about Final Fantasy VII being on the best games of all time. It&#039;s a great game, but one of the best is questionable. It simply has a lot to do with it being my first RPG, first FF, and it was madly popular with all my friends around that time. Therefore, the added found memories and emotional attachment to the game transcends the mere by-the-score rating for gameplay. I also bought a few soundtracks. ^o^

I played OoT and loved it so much that I might even play it again on 3DS (or a future remake) someday. +1 Bucket List indeed.

Yes! I see NO reason why games can NOT let the player select the difficulty from the beginning! Originally unlocking a harder difficulty was created to increase reply value but, games are longer and gamers are much busier these days with less time to play! Therefore, this archaic lack of choice should be dissolved! (That&#039;s the most vocab I&#039;ve used in weeks! ha!)

Like I said, I heard Persona 4 was better but, I&#039;d still ask around the net.

Thx for the reply! :)</description>
		<content:encoded><![CDATA[<p> Hello again Josh. Sorry for the LATE reply. I forgot to bookmark this reply, though i just learned that Open ID keeps track of replies. How cool!</p>
<p>Ok, I can understand that point of view, as it is similar to how I feel about Final Fantasy VII being on the best games of all time. It&#8217;s a great game, but one of the best is questionable. It simply has a lot to do with it being my first RPG, first FF, and it was madly popular with all my friends around that time. Therefore, the added found memories and emotional attachment to the game transcends the mere by-the-score rating for gameplay. I also bought a few soundtracks. ^o^</p>
<p>I played OoT and loved it so much that I might even play it again on 3DS (or a future remake) someday. +1 Bucket List indeed.</p>
<p>Yes! I see NO reason why games can NOT let the player select the difficulty from the beginning! Originally unlocking a harder difficulty was created to increase reply value but, games are longer and gamers are much busier these days with less time to play! Therefore, this archaic lack of choice should be dissolved! (That&#8217;s the most vocab I&#8217;ve used in weeks! ha!)</p>
<p>Like I said, I heard Persona 4 was better but, I&#8217;d still ask around the net.</p>
<p>Thx for the reply! :)</p>
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		<title>Comment on Review: Soul Calibur V by Dylan Dayton</title>
		<link>http://wittzgaming.com/reviews/review-soul-calibur-v#comment-106</link>
		<dc:creator>Dylan Dayton</dc:creator>
		<pubDate>Sat, 21 Apr 2012 19:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://wittzgaming.com/?p=487#comment-106</guid>
		<description>This was disappointing compared to the previous ones, IMO.</description>
		<content:encoded><![CDATA[<p>This was disappointing compared to the previous ones, IMO.</p>
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		<title>Comment on I&#8217;m writing! I&#8217;m really writing! by Hamfood Lufan</title>
		<link>http://wittzgaming.com/blog/im-writing-im-really-writing#comment-105</link>
		<dc:creator>Hamfood Lufan</dc:creator>
		<pubDate>Tue, 17 Apr 2012 22:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://wittzgaming.com/?p=496#comment-105</guid>
		<description>Wait... aren&#039;t you from 6prizes? </description>
		<content:encoded><![CDATA[<p>Wait&#8230; aren&#8217;t you from 6prizes? </p>
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		<title>Comment on Journey: The white-robed stranger by John Ebling</title>
		<link>http://wittzgaming.com/blog/journey-the-white-robed-stranger#comment-104</link>
		<dc:creator>John Ebling</dc:creator>
		<pubDate>Fri, 13 Apr 2012 06:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://wittzgaming.com/?p=501#comment-104</guid>
		<description>I just got done with my second play though. My goodness I can simply not get over this experience... I am an fps grinding - horror movie loving - rip snorting - two sportbike owning - ball of testosterone fueled angst (at times) and I simply turn into a child full of awe while playing. I saw my first white robe today and again was blown away. But I did not understand the cues. I finished a few minuets ago, and I must say my first ending with a partner I met half way and bonded the whole last half with, brought me to tears. This is truly a powerful experience. And I want my white robe!</description>
		<content:encoded><![CDATA[<p>I just got done with my second play though. My goodness I can simply not get over this experience&#8230; I am an fps grinding &#8211; horror movie loving &#8211; rip snorting &#8211; two sportbike owning &#8211; ball of testosterone fueled angst (at times) and I simply turn into a child full of awe while playing. I saw my first white robe today and again was blown away. But I did not understand the cues. I finished a few minuets ago, and I must say my first ending with a partner I met half way and bonded the whole last half with, brought me to tears. This is truly a powerful experience. And I want my white robe!</p>
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		<title>Comment on How I Review by Gajoashan Varuna</title>
		<link>http://wittzgaming.com/how-i-review#comment-103</link>
		<dc:creator>Gajoashan Varuna</dc:creator>
		<pubDate>Tue, 10 Apr 2012 08:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://wittzgaming.com/?page_id=226#comment-103</guid>
		<description>You are the master Josh. This is how a game should be reviewed. My best wishes to you in the future. 
GREAT STUFF!</description>
		<content:encoded><![CDATA[<p>You are the master Josh. This is how a game should be reviewed. My best wishes to you in the future. <br />
GREAT STUFF!</p>
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